1.01 - INTENTIONS OF THE LEAGUE
The purpose of this League is to have fun and enjoy the sport of Baseball and the game of Strat-O-Matic Baseball with other Strat-O-Matic fanatics! We will also enjoy fair and competitive game playing for thrill of victory and the agony of defeat.
1.02 - REQUIREMENTS
All Members are expected to have the latest Strat-O-Matic computer baseball. All members must have a computer with online access an, E-Mail Address & AOL Instant Messenger is also required. AOL Instant Messenger is a free service that will be used for League communications and most drafts along with E-Mail will be held in an Instant Messenger Chat Room. We will also be using Yahoo Groups for League information and file allocation.
1.03 - MANAGER/GM RESPONSIBILITES
All Members are expected to be honest, courteous and must display good sportsmanship. With this being a Net-Play league we must have good communications with all owners. Managers are expected to play their games via Net-Play or find a replacement manager in an opposite league that would need to be approved by the commissioner or another league official.
1.04 - LEAGUE FEES
The Schwartz League will not collect any fees for participation in the league. Donations however, help keep the League Web site afloat and also help pay for the use of the stratdraft.com website for our annual Rookie/Free Agent Draft, held each year around the beginning of March. Donations are always welcome.
1.05 - THE COMMISSIONER
The commissioner is the moderator of the league. He will be responsible for rule enforcement, maintaining and distributing league files, statistics, and other pertinent league information. He is also responsible for maintaining the integrity of the league. He will continue as the league commissioner until he resigns or is voted out by a 75% of the owners. The commissioner may delegate certain responsibilities to other members who volunteer.
1.05.01 - LEAGUE PRESIDENTS
The commissioner will appoint two league presidents each season. The league presidents may be re appointed as many times the commissioner feels it is in the best interest of the league. The league may choose to uphold the commissioners' decision to appoint someone to league office with a vote of 75%. The commissioner must also have one of the league presidents as a back up in case of his need to take a leave of absence for an extended period of time. The backup commissioner will be able to invoke the full power of the commissioner if the leave of absence is not properly set up or if the leave of absence is extended past the time frame originally stated.
1.06 - LEAGUE EXECUTIVES
| Commissioner | Thomas Fischer | stratotommie@yahoo.com |
| Lone Star League President | John Ramsey | successlegacy@aol.com |
| Dark Helmet League President | Matt Hunt | biffstud@yahoo.com |
1.07 - RULES CHANGES
Manager's suggestions for the league's constitution, game play rules and other league issues are to be sent the commissioner directly. At the end of the season a vote will take place to allow for updates and changes to the league constitution.
1.07.01 - VOTING ON RULES CHANGES (AFTER THE END OF THE SEASON)
In order to pass a new rule a simple (11 votes) majority is required.1.07.02 - VOTING ON RULES CHANGES (DURING THE SEASON)
In order to change a rule during the season you must get 85% of the majority.1.07.03 - EXECUTIVE RULES CHANGES
The commissioner can make a rule change he feels it is in the best interest of the league. In the event of the commissioner’s absence the interim commissioner may not change a rule unless the commissioner has given that power to the interim commissioner.
1.08 - GAME LIMITATIONS
CATEGORY MAXIMUMS IN THE STRAT GAME - Teams per league 30, Divisions 10, Teams per division 14, Sub-leagues 6, Batters per team 35, Pitchers per team 25, Batters eligible for a game 25, Pitchers eligible for a game 15, Minor leaguers per team 35, Total players on team during season 75. Fringe players per team 12.
2.01 - LEAGUE STRUCTURE
The Schwartz League will be split into two sub-leagues (Dark Helmet and Lone Star). Each sub-league will consist of two divisions that will include five teams in each. The league will be a net-play league with any exceptions to be allowed only with the commissioner's approval. Each sub-league will have four teams make the playoffs. The two division winners from each sub-league plus the two teams with the highest winning percentage, other than the division winners, will make the playoffs.
2.02 - SCHEDULE
The schedule of the league will be 162 games for each team. The season will be divided into blocks, which will be between 12-18 days. They will include 12-18 games in each block. Each team will be responsible for playing their scheduled number of games during the particular block.
2.02.01 - SCHEDULE BREAKDOWN
Each team will play nine home games against each team in their own division for a total of 36 home games against division rivals. Each team will also play 3 home games against every other team in the league for a total of 45 home games.
2.03 - PLAYING THE GAME
Net-Play is required for all games.
2.04 - STADIUMS
Stadiums will be determined by a Ballpark Draft to be held immediately following the player draft. The BP Draft will be conducted in a straight format in order of the previous season's final regular season standings (e.g. the team with the best record picks first). Those who wish to retain their current stadium are not eligible to participate in the BP Draft.
2.05 - DESIGNATED HITTER
The Designated Hitter will be used in both sub-leagues.
2.06 - HOME RUN ROBBING RULE
The Home Runs robbing rule of Strat-O-Matic will used in this league.
2.07 - TEAM VACANCIES
Any team that becomes vacant will be auto-played until a new owner is found or unless the league appoints an interim owner. Managers may play games against this team only if their original team is in the other sub-league and the commissioner approves the use of a substitute or permits play against the unowned team's Computer Manager.
2.08 - BOX SCORES
All boxes scores and game-files must be uploaded to the appropriate Yahoo Group's File page for the use of their opponents and for the commissioner to download and import to the official league file.
2.11 - PLAYING GAMES IN ORDER
Games within a block may be played out of order with the approval of the commissioner or another league official, but we will try and keep it in order. With the schedule you will see how easy it will be to keep things in order. Days off will be given with in the schedule.
2.11.01 - COMPUTER MANAGER (PLAYING GAMES IN ORDER)
Starting pitchers must pitch in the order that was given when the CM was handed in. Any requested changes to the posted Computer Manager file must be approved by the commissioner. If a starting pitcher pitches without proper rest that team will receive a warning. The second time a pitcher will be suspended for an entire block during the season. If a starting pitcher pitches without proper rest during the final block of the season he will be either suspended for the first round of the playoffs, if the team qualifies for post season play, or for the first block of the next season. If the player is traded between the end of the season and the beginning of the next season, the player suspension is not transferrable to the team he was traded to.
2.12 - THE STEP BY STEP BLOCK PROCESS
Each block of the regular season will follow this process.
2.12.01 - LEAGUE RESTORE FILE POSTED
The commissioner sends out the league restore file. Games are not played as of yet. Each team must create their team's Computer Manager for the Block.2.12.02 - COMPUTER MANAGER DEADLINE
CMs will need to be sent to the commissioner within three days. The deadline time will be 11:59 PM EDT of day three. If the commissioner isn't notified of a reason for delays, the previous CM will be used with the commissioner making any changes needed due to trades and pitching rotation.2.12.03 - PLAYBALL FILE
Playball file (with all the CMs in it) will be sent by the commissioner and he will notify you of when the game files of the current block are due.2.12.04 - CONTACTING OTHER TEAMS TO PLAY GAMES
All visiting teams will be responsible for sending out an e-mail to the teams they will be playing in this particular block. The visiting team will copy the commissioner in the e-mail as well. The e-mail should include what teams they play and what days they are available during the block. You will receive one warning if the home team does not receive e-mail within two days of the playball being sent out. After the 1st warning and the commissioner isn't notified of a family emergency, vacation, or something that will not allow you to make the deadline the other team may be allowed to play the CM or the games will be auto-played.2.12.04.01 - EXAMPLE
I play ANA, DET this block. I'm available Thurs after 5pm and all weekend. Let me know your availability this block.2.12.05 - RESPONDING TO OTHER TEAMS E-MAIL
All home teams will respond to the visitors with their availability and copy the commissioner in the e-mail as well. If the home team does not send back an e-mail with two days of the getting the visiting teams e-mail or the commissioner isn't notified of a family emergency, vacation, or something that will not allow you to make the deadlines a warning will be given out.2.12.06 - PLAY GAMES
The times of the game agreed upon will need to be sent the commissioners office. If the two teams agree to a Friday anytime that is fine we don't need definite times if it isn't needed, just something that was agreed upon. If at anytime one team is more than a half hour late without some kind of warning the team waiting may play the games.
2.13 - BLOCK DEADLINES/UNPLAYED GAMES
If times cannot be worked out the commissioner will work on the solution with both teams. It is important to keep up with e-mail and answer messages that are sent to you about playing games. All Files will have to be handed in by the deadline stated when the files were sent out. If this is not done within the time and/or without a reason, the games will be auto played.
3.01 - ANNUAL DRAFT
The Draft order will be determined by the reverse order of records the previous year, with the Leagues Playoff teams in the order they finished and it will be a straight draft. Teams with the same record will decide draft order with these tie-breakers:
3.02 - DRAFT POOL (PLAYERS AVAILABLE)
Players available in the draft will be any player that either has a card or a player that has had 1 MLB appearance in a regular season game or playoff game in the season prior to the draft. Draft dates for the annual draft each year will be determined each year by late January. The Draft will be conducted via E-Mail, AOL Instant Messenger, and the use of an internet draft system.
3.03 - PROTECTING PLAYERS
Each team will get to protect 20 players prior to the draft.
3.03.01 - ALEX FERNANDEZ CLAUSE
Teams may retain non-carded players that have previously been on their roster. Fringe cards will be created for this special clause. Said player will be ineligible for current season in which he is not carded. Player will occupy a roster spot going against the 40 man roster limit. Player may NOT be traded from the team that retained him as a non-carded player.
3.04 - PROTECTING PLAYERS IN AN EXPANSION SEASON
If expansion occurs a new protection system will be announced for that year.
3.05 - THE DRAFT
The draft will consist of a Lottery for the bottom 8 teams.
3.05.01 - DRAFT LOTTERY
This will determine the pick 1-8 for those teams. The two worst teams will have 2 opportunities to get the #1 pick while everyone else will receive one. The lottery will be held for the first overall pick only. All others will pick in order of reverse finish of the previous season’s standings as prescribed above under the Annual Draft heading.
3.06 - CONDUCTING THE DRAFT
2010 Draft and Beyond
Round 1 – Owners may trade first round picks after they have completed their first season in the league. (60 minutes per pick)
Rounds 2 through 11 – These picks may be traded up to one year ahead of the current draft. For example beginning with the start of the 2010 draft, 2011 picks may be traded. (30 minutes per pick)
Round 12 through the end of the draft – These picks may not be traded. (30 minutes per pick)
Draft will be held and timed using the StratDraft.com website. Donations for the subscription to the website may be made on the Schwartz League website.
4.01 - ROSTERS
Rosters may never exceed 40 players. This includes off-season rosters as well. During any series, teams may activate up to 25 players. Rosters will expand to 40 players on a date determined by the league. This is to ensure that a realistic date is selected each season. The 25-man roster can be changed between series only. Teams' 40-man roster may only change between blocks when trades and free agent acquisitions are included in the latest league file.
4.02 - MINIMUM ACTIVE ROSTER REQUIREMENTS
All teams must have at least 4 pitchers with the ability to start at all times, 2 catchers, 2 1b, 2 2b, 2 SS, 2 3b, 4 OF's. Utility players count as being one player at each rated position.
4.02.01 - Example
Player A is rated at 2B, SS and an OF position. He counts at each position he is rated at. Teams must carry at least four pitchers with the possibility of starting a game. If this is not done you may be forced to replay the game.
NOTE: Teams will receive one mistake warning for not having the proper backups on the active roster. Any repeat offenses will result in a forfeit at the commissioner’s discretion.
4.03 - PITCHING RULES
A pitcher must have a Starter Rating in order to start in this league. A starting pitcher may pitch in relief only if that pitcher is also rated as a reliever. A pitcher may not start and relieve in the same series. Starting pitchers must be given the proper rest. If this isn't followed the rule will be as follows. If a team schedules a pitcher to start a game in a given block that pitcher must remain on that team’s active 25 man roster for the duration of that block. A pitcher may miss a scheduled start only if that pitcher no longer has the minimum number of innings required to start a game (5 innings).
4.03.01 - CHANGING YOUR STARTING PITCHER
The league recognizes that a franchise may make an error and schedule a pitcher to start a game without that pitcher having enough innings left in order to be eligible to start that game. In such cases, the game may not be played until the commissioner is notified of the situation (See Section 2.11.01 above).The franchise that has committed the error will request from the commissioner’s office that an allowance be made for a substitute pitcher, who is eligible to pitch, to start the game in question. The commissioner’s office will make the final decision concerning which substitute pitcher will be allowed to start the game. If a team does not have any substitute pitchers on the 40 man roster the commissioner’s office may award a suitable pitcher from the free agency list to pitch the game.
4.04 - STARTING PITCHER WITHOUT PROPER REST PENALTIES
4.04.01 - FIRST OCCURRENCE
If a starting pitcher pitches without the required rest he will be suspended for 5 games. Plus the manager will be issued a warning.4.04.02 - SECOND OCCURRENCE
If the team that has been warned once, another occurrence will result in that pitcher being suspended for 15 games. The 15 games will be carried over into any post-season dates as well as the following regular season if that player remains with that team.4.04.03 - THIRD OCCURRENCE
A third occurrence will result in a 30 game suspension carrying over into post-season as well as regular season if that that player remains with that team.
NOTE: It must be understood that an owner may be able to manipulate these rules in such a way as to gain an advantage during the season. Such an action violates the integrity of the league and may be investigated by the commissioner at any time. The commissioner has the right to make a ruling beyond the constraints of the above rule if he feels the integrity of the league has been compromised
4.05 - PLAYER RULES
Players may play positions not listed on card after 8th inning if no other player on bench qualifies for that position. 25 man rosters must have a backup at every position (See Section 4.02 above). Players that are rated at more than 1 position may be counted as backup at more than 1 position. Try to be realistic about players out of position. Don't use a Mo Vaughn type at SS or catcher. You should only do this in emergency. For example bottom 9th and down a run you may pinch hit for your week hitting 3B even though you don't have a true 3B left on your bench. If you run out of 3B try to use a 2B or SS there.
4.05.01 - POSITION PLAYER PITCHERS
Position players may pitch in the 8th inning or later if your team is trailing by 10 or more runs or if you pinch-hit for your last available pitcher. No position player may pitch more than 1 game for a team per season. Please try not to overuse this rule. If a player does pitch in more than 1 game for the same team that player will be suspended for the rest of season including playoffs so please be very careful. You should only be doing this if you are out of pitchers.
4.06 - MINIMUM PA & MINIMUM IP
Position players must have had at least 50 plate appearances (PA) or they must have appeared in 50 games to be eligible for playing any regular season game(s). Pitchers must have 20 innings pitched or they must have appeared in 35 games to be eligible for playing any regular season game(s). Players that do not meet these minimum requirements may be drafted and on the 40-man roster, but may not play in games during the regular season (or the playoffs).
4.06.01 - PENALTY FOR USING AN INELIGIBLE PLAYER
If a team uses a player that does not meet the minimal requirements listed in 4.06 above, that player will be removed from that team immediately. Player will be placed in the free agent pool for the next draft the following season.
4.07 - PITCHER USAGE
Starting pitchers with 192 IP or 32 starts may be used unlimitedly provided they are given the proper amount of rest between starts. Any relief pitcher with over 80 IP (in relief only - no starts) may be used unlimitedly. All other pitchers are limited to 100% of their actual innings pitched.
4.07.01 - Starting Pitcher Limitations
Starting pitchers can start one game per series in the regular season. The starting pitcher must pitch either 4 complete innings, surrender 3 runs, or become fatigued before he may be removed from the game.4.07.02 - Split-Role Pitchers
A split role pitcher may not start in a series he relieved in and may not relieve in a series in which he started.4.07.03 - Proper Rest for Starting Pitchers
Pitchers rated with an * may start on three days rest. All other pitchers must be rested for four days between starts.
NOTE: The schedule will have days off built in to it. Those are the only days off teams will have. Pitchers will have to be rested by their teams. At no time can any days off be given unless it is a scheduled day off.
4.08 - POSITION PLAYER USAGE
Position players with 140 games played or 500 or more plate appearances may be used unlimitedly. Position players that do not meet the minimum for unlimited usage, will be limited to 100% of their actual plate appearances.
4.09 - EXCEEDING PLAYER USAGE
In the event that a player is overused by any team, that player shall be ineligible to play any further games during the regular season or the playoffs. If any team over uses more than one player the following penalties will be assessed:
NOTE: A player shall NOT be considered overused if he exceeds his usage limit during his final game of the season.
4.10 - “SUBSTITUTE MANAGER” RULE
It is understood that extenuating circumstances may require a substitute manager to assume the role of the manager for a franchise. It is also expected that specific instructions will be given to the sub manager or league office, by the absent owner, If the franchise owner is unable to continue functioning for some reason. This would be to ensure that an effort was made to reduce the potential for overuse. Nonetheless, errors may occur despite the best efforts of the owner to eliminate overuse. Such errors, in the interest of the league, still cannot be ignored. While it may be unfortunate to have such errors occur, the franchise is still held accountable for its actions in league play. Therefore, any overuse committed, even if by mistake, by a sub manager or even auto-play will assume the same penalty as if committed by the owner himself.
4.11 - ADDITIONAL
If a reliever or batter is in a game and came into the game with without out being over used he may finish the game without penalty.
4.12 - OUTFIELDERS RULES
If a player is rated to play any one OF position he is eligible to play any of the 3 OF positions with the Strat-O-Matic reduction rule in effect.
4.13 - NON/CARDED PLAYERS & NON-COMPUTER/CARDED PLAYERS
These players will not be available during the season to be picked up during the year. They may be drafted during the annual draft as long as they have been in the Major Leagues for at least one appearance at the plate, on the bases, in the field or on the mound.
NOTE: Uncarded players will not be available in the draft or to be able to play.
4.14 - INJURIES
This league will not use injuries
5.01 - PLAYOFF FORMAT
Two division winners and two wild cards from each sub-league will make the playoffs. All playoff series are best of 7. All series are 2-3-2 format with higher seeded team opening at home. Wild card can gain home field advantage only against another wild card. The four division winning teams always make the playoffs, as well as four Wild Card teams. The Wild Card teams in each league will be the teams with the best record after the division winners.
5.01.01 - TEAMS WITH THE SAME RECORD
If there is a tie between two or more teams for a division title we will follow the tiebreaker methodology listed in the Annual Draft Rules section above, unless the tie occurs between two teams where one team will not make the playoffs after a tiebreaker; then a one game playoff will be held the first day after the regular season ends to determine which team will make the playoffs.5.01.02 - ONE GAME PLAYOFF RULES
If there is a tie to determine a team making the playoffs, there will be a 1 game tiebreaker. This one game playoff is an extension of the regular season and subject to regular season usage rules. Starting pitchers must be properly rested.
NOTE: Not to put to fine a point on it, but this one game playoff is actually game number 163.
5.02 - PLAYOFF ELIGIBILITY
Starting pitchers with less than 10 GS are ineligible to start. Relief pitchers with less then 20 innings pitched or 35 appearances are ineligible to pitch. Position players with fewer than 50 plate appearances (or 50 games played) are ineligible to participate in any playoff game and are not permitted on any team's 25 man active playoff roster.
5.03 - PLAYOFF USAGE
5.03.01 - STARTING PITCHERS
Starters can pitch 10% of the amount of starts (round down) of his actual MLB total per series. Pitchers with an asterisk (*) can start on 3 days rest. A SP who starts 3 games in one series may only start 2 games in the next, if his team makes it that far.5.03.02 - Starter/Relievers
If a starting pitcher pitches in relief he can start on his 2 days rest as if he started regardless of if he pitched 1/3 or 2 innings and he is not fatigued. If the starter starts two games and relieves 1 he can only start two the next series. A starter may only pitch if tired in the seven game of the World Series and he has 2 days rest and he can only go no more that 2 innings.5.03.03 - Relievers
A RP is limited to 10% (rounded up) of his actual MLB total of IP per series.5.03.04 - Position Players
- 51-100 PA = 2 PA per series
- 101-150 PA = 5 PA per series
- 151-200 PA = 10 PA per series
- 201-250 PA = 13 PA per series
- 251-300 PA = 15 PA per series
- 301-350 PA = 18 PA per series
- 351-400 PA = 20 PA per series
- 401+PA = Unlimited PA per series
- Add 15 PA per series for catchers
5.04 – Exceeding Playoff Player Usage
Any player overused during any series will be ineligible for the next series. If a player is overused during the Schwartz Mug Finals, that player will be ineligible for the first block of the next season.
6.01 - TRADING
Players and draft picks may be traded.
6.02 - PLAYER TO BE NAMED LATER TRADES
No "future considerations" trades will be allowed.
6.03 - ALL TRADES SUBJECT TO LEAGUE APPROVAL
The commissioner may veto any trade that is deemed to be not in the best interest of the league. Trades are not official until the commissioner (interim commissioner) or another league official has approved them. During the season, trades are allowed, but will not take effect until the next break between blocks. Strat-O-Matic has a rule that will not allow a team to surpass 75 players over a season (See Game Limitations earlier in the Constitution for more information on SOM Limitations). Once that threshold has been obtain by your team you will not be allowed to trade, waive or claim a player for the rest of the season.
6.04 - TRADING DRAFT PICKS
Trading of draft picks beyond than the next season not permitted. Draft picks of the following season can only start to be traded when the current draft begins.
6.05 - BAN ON TRADING FIRST ROUND DRAFT PICKS
Owners may trade first round picks after they have completed their first season in the league.
6.06 - TRADING FREEZE
A trading freeze will be invoked from the time of a teams last game until one week (seven days) after the World Series. Teams then have until February 1st until they must hand in their proper final rosters for the upcoming season.
6.06.01 - TRADING DEADLINE
The trading deadline will be July 31st of every season. This date goes by the league schedule and will be set up as the end of block 8 each season.6.06.02 - THERE WILL BE NO TRADING AFTER THE DEADLINE
6.07 - ACQUIRING FREE AGENTS
Free agents may be acquired from the Free Agent pool following the draft until the trading deadline. After the deadline FA may only be picked up if usage becomes an issue. For example if a team will run out of Catcher PA's before the end of the season that team will be permitted to acquire a Free Agent to fill the usage need.
6.08 - TRADING FREE AGENTS
Trading of acquired free agents is NOT permitted.
6.09 - Retaining Free Agents
Free agents will not be eligible for roster spots the following year. The players will be sent back to the FA pool at the end of the season. If uneven trades are made a team may pick up a free agent. The free agent will not be eligible for the team’s roster the following year. Teams may pick up free agents between each block. Teams may only pick 7 free agents throughout the regular season. This includes picking guys up after lopsided trades. Free Agents will not be first come first serve. At the end of each block the commissioner or person keeping track of this will list the teams that tried to make a claim on a player. The lowest winning percentage at the end of the block will be able to claim the player.
7.01 - GAME SETUP RULES
| MAIN RULES | Maximum Levels |
| STEALING | Super Advanced Steal System |
| MISCELLANEOUS | Use miscellaneous Rule |
| INJURIES | Do not use injuries |
| BP/WEATHER/CLUTCH | Ballpark effects Weather Effects Clutch hitting (all checked) |
| STRATEGY | Super advanced strategy charts |
| CLOSER | Use closer rule |
| PITCHER FATIGUE | Use SADV fatigue & pitch count |
| MAX RULES | Improve statistical accuracy - YES Bunt for base hit - YES Improve out distribution - YES Improve base running realism - YES Home field advantage - NO Starting pitcher clutch - NO More base running decisions - YES Doubles/Triples options - YES Force daily injuries - NO Realistic throwing errors - YES Allow extra pre-1920 errors - YES Pitch-around option - YES Robbing HR Rule - YES |
7.02 - LINEUPS & USAGE
| VISITING TEAM LINEUP | Primary |
| HOME TEAM LINEUP | Primary |
| SCHEDULED DAYS OFF | No scheduled days off |
| AUTO SWAP-O-MATIC | No Auto Swap-o-matic |
| MINOR LEAGUERS | Minor Leaguers Ineligible |
| OVERUSAGE | Ignore Over usage |
| USE SUPER HAL BULLPEN | YES |
| USE SUPER HAL LINEUP SUBS | YES |
| ALLOW EXTRA GS FOR CERTAIN PITCHERS | YES |
7.03 - GAME PREFERENCES/GAME SET-UP SCREEN
Most settings here are up to the individual manager. These settings can also be checked/changed during the game. Be sure to check the proper manager modes (computer or human). Select the proper ineligible players if provided. Select the proper starting pitcher, if provided. Check lineups.